﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GenY;
using GenY.Internal;

namespace Geny.ComputeShader {
  [GenYrator( "fxcs" )]
  public class ComputeShaderGenyrator : IGenYrator {
    public GenyResult GenYrate( string filename, string file, string language, string[ ] references ) {
      throw new NotImplementedException( );
    }
  }
}
